Thursday, May 13, 2010

Computex 2010: MSI to showcase a tablet PC using Intel MID platform

Micro-Star International (MSI) will showcase a tablet PC, the MSI Slatebook, based on Intel's mobile internet device (MID) platform at Computex 2010, which will be held from June 1-6 in Taipei, Taiwan, according to sources from notebook players.

MSI's Slatebook tablet PC will adopt Windows 7 with Intel's latest Atom Zxx series processor (Menlow), a 10-inch display, and built-in 3G and Wi-Fi modules. The unit will be priced below US$500, the sources noted.

MSI is also considering a tablet PC based on Nvidia's Tegra 2 platform and will evaluate market demand before preceding with the launch.

MSI's Slatebook will also feature e-book reader capabilities and the company is currently negotiating with content providers and software designers for cooperation. Meanwhile, the company's e-book reader project has been postponed.

Video: Microsoft confirms October worldwide launch for Project Natal

Video: Microsoft confirms October worldwide launch for Project Natal


During an interview on Saudi television with Marketing Manager E&D Microsoft Saudi, Syed Bilal Tariq. He mentions that Project Natal is launching worldwide around Oct 2010 and that more information is coming out during E3 2010.

Flash Player on Mobile Devices

http://www.youtube.com/watch?v=0y7XJI4NN7k&feature=player_embedded

• LG Electronics, South Korea, Microsoft, 3D bunyaseo strategic partnership

LG전자•한국마이크로소프트, 3D 분야서 전략적 제휴  by LGEPR.
이관섭 LG전자 HE마케팅전략팀장과 알렌 보우만(Alan Bowman) 마이크로소프트 EDD 사업부 아태지역 담당 부사장이 LG전자 인피니아 풀LED 3D TV로 마이크로소프트 XBOX 360의 3D 아바타 게임을 시연하고 있다. LG Electronics marketing strategy yigwanseop HE Bowman, Director, and Allen (Alan Bowman), Microsoft's vice president, Asia Pacific Division, LG Electronics EDD California InfiniBand as a full LED 3D TV, 3D avatars games, Microsoft XBOX 360 has been demonstrated.

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LGEPR LGEPR Pro User says: says:

LG전자가 한국마이크로소프트와 손잡고 3D TV와 3D 게임 콘텐츠의 시너지 극대화에 나선다. Shakes hands with South Korea, LG Electronics, Microsoft 3D TV and 3D gaming content to maximize the synergy of somebody.

LG전자와 한국마이크로소프트는 11일 여의도 LG트윈타워에서 LG전자의 풀(Full) LED 3D TV와 마이크로소프트의 XBOX 360 게임기의 결합 마케팅을 내용으로 하는 양해각서(MOU) 조인식을 가졌다. LG Electronics, South Korea on the 11th, Microsoft, LG Electronics at LG Twin Tower, Yoido Full (Full) LED 3D TV, and the combination of Microsoft's XBOX 360 game console to the Memorandum of Understanding for Marketing (MOU) signing ceremony held.

LG전자와 한국마이크로소프트는 이번 전략적 제휴를 계기로 결합 상품 판매, 고객 체험 공간 조성 등 입체적인 공동 마케팅 활동을 펼칠 계획이다. Microsoft, LG Electronics and Korea to gauge the strategic partnership combines product sales, customer experience, including three-dimensional space, the composition is expected to co-marketing activities.

LG전자는 지난 4월초 시작한 풀 LED 3D TV(모델명 : 55/47LX9500) 구매 고객 대상 XBOX 360 3D 게임 세트 증정 이벤트를 오는 6월말까지 연장키로 했다. LG Electronics began early in the last four full-LED 3D TV (Model: 55/47LX9500) Buy customers will receive a set of target XBOX 360 3D games coming events, six decided to extend until the end.
또, 향후 LG전자의 3D TV와 XBOX 360 게임기 및 3D 게임 타이틀을 결합한 공동 상품을 개발해 판매할 계획이다. In addition, the future of 3D TV, LG Electronics and XBOX 360 games and 3D game titles, combined with plans to sell co-develop products.

LG전자와 한국마이크로소프트는 LG전자의 1,000여개 전국 유통망에 XBOX 360 게임기를 대거 설치해 매장을 찾는 고객들이 풀 LED 3D TV를 통해 3D 게임을 직접 즐길 수 있는 체험 공간을 만들기로 했다. LG Electronics and LG Electronics of South Korea, Microsoft XBOX 360 consoles in more than 1,000 national chain stores looking to install a massive LED 3D TV for customers through a full 3D game where you can enjoy your own experience and decided to make space.

이밖에, 각종 전시회 및 스포츠 이벤트에도 양사 제품을 동시에 체험해 볼 수 있는 전용 부스를 조성할 계획이다. In addition, various exhibitions and sporting events also can experience their products at the same time is planning to raise a private booth.

LG전자는 한국마이크로소프트와의 전략적 제휴가 3D 시대의 핵심 콘텐츠인 3D 게임을 가장 실감나고 박진감 있게 표현할 수 있는 풀 LED와 트루모션 480 헤르츠(Hz) 등 LG만의 3D 기술을 소비자들에게 효과적으로 알리는 기회가 될 것으로 기대하고 있다. LG Electronics, South Korea alliance with Microsoft, the core of the 3D era kontencheuin 3D games to the most realistic and can be expressed excitement and true full-motion LED 480 hertz (Hz) and LG own 3D technology to consumers an opportunity to effectively is expected to be.

한국마이크로 소프트 역시 LG전자의 전국 유통망을 활용해 XBOX 360 게임기의 소비자 접점을 크게 넓히는 한편, 3D 게임 분야의 선두업체 이미지를 알려 나갈 계획이다. Microsoft, LG Electronics of South Korea Nationwide distribution network as well take advantage of the XBOX 360 game console significantly broaden the consumer contacts the other hand, 3D games, the leader in plans to find the image.

LG전자와 한국마이크로소프트는 이번 공동 마케팅을 한국은 물론, 아시아•태평양 지역으로 확대해 나갈 계획이다. LG Electronics, South Korea, Microsoft Korea for the joint marketing, as well as in Asia Pacific region are continuing to expand •.

이관섭 LG전자 HE마케팅전략팀장은 “고객들이 3D 효과가 아닌, 고품질의 3D 전용 콘텐츠를 최고 사양의 풀 LED 3D TV를 통해 경험할 수 있는 기회를 제공할 것”이라며, “마이크로소프트와의 전략적 제휴를 통해 프리미엄 3D TV 이미지를 더욱 높일 수 있을 것으로 기대한다”고 말했다. Marketing Strategy Team, LG Electronics HE yigwanseop the "3D effects customers, not only of high quality 3D content for the best specifications with full LED 3D TV will provide an opportunity to experience," said, "a strategic alliance with Microsoft 3D TV images through the premium is expected to increase further, "he said.

알렌 보우만(Alan Bowman) 마이크로소프트 EDD 사업부 아태지역 담당 부사장은 “한국마이크로소프트가 소비자 가전 분야의 세계적인 리더인 LG전자와 맺은 이번 제휴는 차세대 엔터테인먼트 기기인 XBOX 360과 3D TV의 결합을 통해 소비자의 엔터테인먼트 경험을 한 단계 더 높일 수 있는 기회를 제공한다는데 그 의의가 있다”며, “LG의 3D TV와 마이크로소프트 XBOX 360이 맺은 이번 제휴는 한국을 시작으로, 보다 많은 사람들이 차별화된 고품질 엔터테인먼트를 경험할 수 있도록 그 기회를 아시아 전역으로 확대하고자 노력할 계획”이라고 말했다. Allen Bowman (Alan Bowman), Vice President of Asia Pacific Division, Microsoft EDD "Microsoft Korea is a worldwide leader in the consumer electronics sector, LG Electronics, and signed the deal with the next-generation entertainment device, XBOX 360 3D TV entertainment consumers through a combination of experience a step further by providing an opportunity to improve ourselves that is meaningful, "said," LG's 3D TV and Microsoft's XBOX 360 have signed the deal with South Korea to start, more people experience the distinctive high-quality entertainment The opportunity to work plans to expand across the region, "he said.
Posted 2 days ago. ( permalink ) Posted 2 days ago. ( Permalink )

Hands-on: Steam for Mac beta versus Windows

Mac users with gaming roots are no doubt eager to load Steam for Mac when it hopefully goes public on May 12th. It will mark the first time that many of the best games in recent years will be available for the Mac and could catch the platform up to Windows in grand fashion. MacNN and Electronista have had the opportunity to participate in the beta and can give a clue as to whether or not it will be worth the wait -- as well as a test to see if it's worth abandoning that Boot Camp partition.

An introduction and the non-game UI

For those who aren't familiar with Steam, the best analogy is to think of it as an Xbox Live (or really, Games for Windows) for computers that isn't attached to Microsoft. You can not only communicate and play with friends but buy games and earn achievements. While you can play games offline if necessary, it works best as an online system with invitations and updates on what friends are playing. The purchasing system is often considered an extra perk: since your purchases are tied to your account and not your computer, you never have to worry about your Steam-based games if you have to blank your hard drive or forget to migrate your games to a new computer.

Those who've used the Windows version will be forgiven for experiencing a certain degree of deja vu. Apart from a much simpler install process (it literally is a matter of drag and drop), the interface is virtually a one-for-one match to the updated UI in the Windows version. That's not necessarily a bad thing. We would argue that the store could be better organized around new releases and other top sellers, and that the library could make it quicker to get to your favorite games, but it's straightforward.







Mac users do get a level of special treatment, although it's clear Valve still has some work to do in this area. The games library is smart enough to tell the difference between any Windows and Mac games you own and won't let you install a game for the wrong OS. However, if you check the option to show all games and not just your installed titles, you'll still see all your Windows games. It may also be somewhat confusing to see Steam news alerts on startup that advertise Windows titles you can't buy.

What's most surprising in the outside-of-the-game interface is simply how much of it will be right at home, but is ever so slightly made Mac native. "Now playing" updates shuffle in, but near the Mac OS X menu bar at the top where they would appear at the bottom for a Windows system's taskbar. There are no attempts to shoehorn in a Windows-style menu system; other than a military green interface, it very much feels like it was designed to use the Mac UI. The only not-very-Mac-like behavior is Steam's automatic preference for loading itself on startup without telling the user of this in advance. You can turn this off, of course, but most Mac apps are gracious enough to either ask first or to let you know it will happen in advance.

Gameplay: Portal and Team Fortress 2

Just two games from Valve have been available in the beta, but with virtually every game of theirs in the past several years being memorable and representative of the overall experience, they provide a good clue as to how other Source engine games will perform.

Portal was the first game to arrive for the beta, and it's perhaps the best game to start with if you're familiar with the often puzzle-driven, slower-paced nature of many Mac native games. Your goal as a test subject at Aperture Science is -- officially, at least -- to test both a portal generator and yourself. It's a unique combination of first-person shooter reflexes with puzzle solving that rewards clever thinking but often requires that thinking in a matter of seconds. And as anyone who has finished the game can tell you, it has a wicked sense of humor that makes the narrative as interesting as the gameplay.





Once again, the experience will be uncannily like that for Windows, but that's still a positive. Other than obvious concessions to keyboard controls and slightly different fonts, the experience is much like that you might have encountered before. You may want to get a more gaming friendly mouse, however. Most Windows games depend much more heavily on the right mouse button or more obvious detents in the scroll wheel, so having a mouse where those controls are more discrete can prove important.

Simultaneously, Portal may also be one of the best examples of performance differences between Mac OS X and Windows, though thankfully it also shows how much closer Apple has gotten to performance in recent years. On a 27-inch iMac with 4GB of RAM, a 2.66GHz Core i5 and a Radeon HD 4850, we can play Portal very smoothly in Windows 7 at the screen's native 2560x1440 with 2X antialiasing, anisotropic filtering and all details set to high. In Mac OS X Snow Leopard, it's not quite as good but very close. We can turn in similar frame rates and keep all the visual detail, but we have to turn the antialiasing off. At this stage, it's hard to tell whether this is a virtue of less optimized graphics drivers on the Mac side or simply the way the OS uses video memory. The Radeon HD 4850's 512MB of memory is enough in many conditions, but it may be borderline for a greater-than-HD resolution with antialiasing chewing up extra buffer space.

It was here we also got a sign of the games being in a rough state, at least in the beta. When we first played Portal, the game actually broke in the fourth test chamber: an elevator that was to move us along simply climbed upwards while we stayed put. It similarly didn't seem to recognize the achievements we'd already recorded in the Windows version. There have been multiple patches that have fixed this and more -- all delivered automatically, thanks to Steam -- but we wouldn't be surprised if the first games out of the gate may need tweaking before they're completely polished for the Mac.

Our experience was markedly better with Team Fortress 2, which also represents a more traditional, hardcore gamer's title. It's a multiplayer, class-based game based around familiar team objectives, such as capturing the flag, capturing points or holding on to a single territory for as long as possible.





While this game rewards a game-friendly mouse even more so than Portal, it otherwise settles very nicely into the Mac environment and demonstrates some of the cross-platform compatibility that Valve has promised with its adaptation of Steam. You can play against Windows users, and if your skill is up to par, no one will know you're using your iMac or MacBook to play instead of a tuned gaming PC. All our achievements were already recognized.

Performance differences were harder to sort out: we normally play the game below native resolution due to its much stricter demand for a fast frame rate, and at a middling 1344x756 resolution both Mac and Windows versions were running quickly with 2X antialiasing, anisotropic filtering and maximum detail, even in very chaotic scenes. We suspect the Windows version might still win out were we to boost the resolution higher, but the nature of the display is a problem on both sides. Intermediate resolutions we'd like to try as a balance between crispness and speed, such as 1600x900, are usually locked out regardless of the OS you're using. Different Macs and displays will of course have more or different resolutions to choose from.

A note on other Macs and Intel graphics

The iMac we used to test Steam was admittedly one of the most ideal Macs to test with. As you might expect, a modern quad-core processor and a reasonably fast graphics chipset mean that just about any game is going to run smoothly without having to scale back much if any detail. Your experience likely won't be as good if you have to run on a system with more modest performance, especially on MacBooks and Mac minis. Graphics performance is much more important than most Mac users are used to: here, it would actually be a waste to have a dual quad-core Mac Pro with an entry-level graphics card versus a lower-end iMac with a video upgrade.

That underscores one of the major obstacles that some Mac users will encounter: Intel graphics. Anyone with a Mac mini or plastic MacBook made before the transition to the GeForce 9400M will want to avoid the Source engine games that will be available on launch. Windows users will already know that Intel's GMA graphics perform poorly for 3D games, but Mac users should know that even a 2 year old, $1,500 MacBook will have to steer clear because its Intel-based video hardware isn't fast enough. Apple has in a sense done many newer Mac owners a favor with the 9400M (and now 320M) as virtually all its desktops and notebooks can now play what Steam will have, but a certain slice of Macs from 2006 through to late 2008 will likely sit by the sidelines.

Lasting impressions and the future

To say that Mac users have been waiting a long time for a verdict on Source games for the Mac would be an understatement. For many, it's been a 12-year wait: ever since Half-Life was released as a Windows-only game in 1998, Mac owners have been clamoring for ports of everything Valve has made. That none of them made the transition until now has even been suggested as a significant reason why the Mac failed to gain significant market share until just recently. Serious Windows gamers -- the sort who regularly spend large amounts of cash on their computers -- could never have even considered switching to a Mac because key Valve games either had to be installed in a Windows partition anyways or else tossed aside. Apple may see Microsoft Office or Exchange as the tickets to getting switchers, but for many the real barriers have been Counter-Strike: Source and Left 4 Dead.



We have yet to see the complete range of games; every Valve-produced Source engine game up to and including Left 4 Dead 2 should be on offer either at launch or soon afterwards. But aside from some early teething troubles that may have already been sorted out, the initial batch, whatever is available, should make owners of recent Macs quite happy. That's doubly true if they're either jumping ship from a Windows PC or are used to running Boot Camp for games. Any Windows version of a Valve game with a Mac equivalent can be downloaded again for free, leaving no real penalty (other than a slight amount of speed) for choosing to play on the Mac's UI.

Steam here feels like a true native app with only small clues that it was ported over -- to have that from day one is a genuine achievement. The primary catch is that many of the tropes of gaming on Windows are true on any platform, so a reasonably fast system and good input devices can be important to winning.

More important is the future of game delivery on the Mac.

Steam is often credited with keeping PC gaming alive through sheer convenience. Players no longer have to wonder whether or not the retailer down the street will have enough copies for those who didn't pre-order. Independent studios no longer have to gamble on whether a retailer will give them more than a week or two of prominent space on the shelf. And extras like patches or expansion packs can arrive automatically without having to hunt them down on a developer website.

These are already helpful on Windows, but on the Mac they could be vital. Most Mac gamers have to either depend on one or two local Apple resellers or else know where to go on the web to buy games. They have to hope the company creating or porting a game is willing to support the software after it's been released, and without a community they often play in isolation. Steam changes that. If enough developers beyond Valve support Steam on the Mac, it could quickly become a one-stop shop and unite Mac gamers both with each other and with their Windows counterparts. Moreover, it may be a boon to small studios; Apple fans have developed a reputation for supporting independents' apps much more than in the Windows world, so a well-made game written for the Mac may get recognition it previously would have missed.

We don't expect Mac market share to skyrocket because of Steam, but it could well convince some of those gamers on the fence to switch. It could similarly legitimize Macs for gaming among developers that had previously convinced themselves that their games wouldn't get enough exposure to matter. Valve's own games by themselves make Steam worthwhile, but if the platform helps gamers reduce their dependence on any one OS, computer gaming as a whole reaps a huge reward.

Firefox 4, education, support, accessibility, CSS, builds, SpiderMonkey, unit tests, Thunderbird, and more…






Archive for the 'about:mozilla' Category

Firefox 4, education, support, accessibility, CSS, builds, SpiderMonkey, unit tests, Thunderbird, and more…

In this issue…

Firefox 4 product plan
Mike Beltzner presented an early product plan for Firefox 4 yesterday, sharing the team’s vision for the next version of Firefox and talking about the various projects that are underway towards making that vision a reality. “Usually software producers don’t present these sorts of plans in public until they’re finalized, but Mozilla is a little different. We work in the open, socializing our plans early and often to gather feedback and build excitement in our worldwide community. That said: please understand that these plans are fluid and are likely to change. As with past releases, we use dates to set targets for milestones, and then we work together to track those targets. We always judge each milestone release against our basic criteria of quality, performance, and usability, and we only ship when it’s ready.” Beltzner has posted both the video of and slides for his presentation.

Fellowship: Education for the open web
Mozilla Drumbeat and the Shuttleworth Foundation have announced a joint fellowship focused on “education for the open web”. “Our aim is to find someone with solid, scalable and fresh ideas on how open learning and the open web intertwine. Once we find this person, we will back them with a year’s salary, project funding and all the connections, horn-tooting, coaching and love that we can muster.” The call for proposals has been posted on both the Shuttleworth Foundation and Mozilla websites, and is open to anyone currently living in Europe or Brasil. The deadline for submissions is June 7, 2010.

Mozilla and the Korean web
Channy Yun has posted about a recent speech given by Lucas Adamski, Mozilla’s Director of Security Engineering, in a seminar about the Security of Internet Banking at COEX, Seoul. “It is a very important period for the Korean web to move forward. Over 160 people participated in this conference with many security experts and governmental representatives, who listened carefully to advice of international experts as like Bruce Schneier, chief security officer of British Telecom (BT) and Lucas.” Read more about this event on the Mozilla Korea weblog.

You, two minutes, and Firefox support
“If everyone reading Planet Mozilla helped just one person in the Firefox support forum per day, there wouldn’t be a single user with their question left unanswered. And answering one question generally takes less than two minutes!” Firefox support is provided entirely by our volunteer community, but they need more help. If you know anything about Firefox and have even only a few minutes to spare, please head over to the Firefox support forums and help answer some of our users’ questions.

Accessibility team roundup
Marco Zehe has posted a summary of what the Mozilla Accessibility team has been working on, including De-XPCOM-ing the Accessible module, Event management, HTML5 form element enhancements, and UI work, among other things. You can read Marco’s full report on his weblog.

Standardizing XUL flexible boxes in CSS
Robert O’Callahan writes, “Tab Atkins is working on a new draft spec for XUL-style ‘flexible boxes’ in CSS. One issue that has come up is whether the XUL concept of ‘preferred widths’ is essential or not. It would be really useful if XUL developers could contribute to the thread in www-style with feedback on that and other issues in related threads. If you have something to say about how you use flexboxes, now’s the time to contribute and ensure your needs are addressed!”

What do you want to know about builds?
Mozilla’s build & release team has been quite involved in recent buildbot development, helping to make it scale across multiple machines. They’re now starting to look at ways to export the detailed data generated by these systems in a way that’s useful to more people, and they’re looking for feedback. “I can think of two main classes of interfaces we could set up: a query-type interface where you poll for information that you are interested in, and a notification system where you register a listener for certain types (or all!) events. What would be the best way for us to make this data available to you? Some kind of REST API? A message or event brokering system? pubsubhubbub? Is there some type of data or filtering that would be super helpful to you?” Get involved with this discussion on Chris Atlee’s post.

Further SpiderMonkey changes
Jeff Walden has been posting about ongoing changes to SpiderMonkey, Mozilla’s C implementation of JavaScript. His most recent post talks about the special “__parent__” property that has been removed. “If you use __parent__, you have a couple of replacements. If you were using it to determine the global object for another object, use Components.utils.getGlobalForObject instead. If you were using it only to test its value against an expected value, use nsIDOMWindowUtils.getParent instead (but do note that its semantics are not absolutely identical to those of __parent__). If you were using it in some other way, comment and we’ll figure something out for your use case.”

Universal manifest format for unit tests
Alice Nodelman, part of Mozilla’s auto-tools team, is working on developing a universal manifest format for all Mozilla unit tests. The problem, she explains, is that each type of unit test uses its own manifest file format, there’s a different manifest file reader for each type of manifest, and each manifest has to be hacked separately to expand functionality. The team has collected proposed formats to the Universal Manifest Project wiki. “One thing we don’t want to do here is design in a bubble. While there are benefits to the auto-tools team in terms of code re-use, centralizing bug fixes and such, the biggest consumer of these tests are developers. Our goal is to keep our test harnesses as simple and as easy-to-use as possible while making them extensible and flexible for whatever the future holds. Feedback is both requested and highly appreciated.”

Webdev explains the download button
The Firefox download button, which handles and directs millions of download requests each day, more complex than you might think. Frederic Wenzel writes, “On a small website, the server would just fetch the file and hand it to you. But if you handle millions of downloads a day like we do, a single server can’t handle it all by itself, so it gets more complicated. In order to provide you with downloads, updates, etc., as fast and conveniently as possible, Mozilla collaborates with a number of mirror providers that have volunteered to host Firefox and other downloads on our behalf, thus sharing the load of our numerous downloads between a number of servers all over the world. For some years now, we have been running a bundle of software called ‘Bouncer‘ to handle our downloads for us.” Read more about Bouncer on Frederic’s blog.

View source as musical innovation
David Humphrey is part of a project working to expose audio spectrum data to JavaScript from Firefox’s audio and video elements. Most recently, the project posted a series of demos and audio experiments that have received some attention and a flood of reactions around the Web. “A number of comments have talked about how Flash already allows some of this. Reading it as many times as I did, I wanted to respond and suggest that what we’re doing isn’t simply parity with Flash. I don’t think it’s exaggerating to say that exposing audio data to the open web has the potential to change sound, audio, and music. The reason is that HTML5 and JavaScript based audio participates in ‘View Source,’ and that means creating a whole new kind of active and passive audio collaboration.” Read more on David’s blog.

New Thunderbird Enterprise mailing list
“Wayne Mery has done the Thunderbird community a great service with a bunch of hard work over the last few weeks chartering, setting up, and working on associated collateral for the new tb-enterprise mailing list. To quote his announcement: ‘It is hoped that this focused mailing list will spawn a strong and vibrant community that will provide mutual support for everyday tasks based on first-hand experience, and that it will be a venue that leads to better tools, documentation, options, and functionality for Thunderbird in the enterprise.’” See Wayne’s full post for more details.

Software releases
* Firefox 3.6.4 updated beta
* Thunderbird 3.1 beta 2
* Jetpack SDK 0.3
* Prism 1.0b4

Developer calendar
For an up-to-date list of the coming week’s Mozilla project meetings and events, please see the Mozilla Community Calendar wiki page. Notes from previous meetings are linked to through the Calendar as well.

About about:mozilla
about:mozilla is by, for and about the Mozilla community, focusing on major news items related to all aspects of the Mozilla Project. The newsletter is written by Deb Richardson and is published every Tuesday morning.

If you have any news, announcements, events, or software releases you would like to have included in our next issue, please send them to: about-mozilla[at]mozilla.com.

If you would like to get this newsletter by email, just head on over to the about:mozilla newsletter subscription form. Fresh news, every Tuesday, right to your inbox.

about:mozilla

Universal Subtitles, Fennec, Test Pilot, caching, W3C, BYOB, Thunderbird, and more…

In this issue…

Help support Universal Subtitles
The Universal Subtitles project needs to raise $25,000 to get started, and if you donate now the Mozilla Drumbeat project will match your donation dollar for dollar. The project is an initiative to “create an open subtitling standard that lets any video client find matching subtitles, as well as tools to make creating subtitles easy.” Chelsea Novak has posted more about the initiative and the call for donations, including a simple but extremely powerful video that clearly demonstrates why this project is so important.

The Mozilla 2010 t-shirt: vote now!
“Our latest challenge on the Creative Collective was to design the official Mozilla 2010 t-shirt, an exclusive item that will be printed and distributed to active contributors around the world. We received over 700 submissions from the community, which were reviewed carefully and narrowed down to the top 5. Voting has already begun, and it’s up to you to decide the winner. Please take a moment to help us by voting for your favorite design. Voting will end on Friday May 14th at 11:59pm (PST). We’re excited to see which design wins!”

Fennec 1.1 features
Fennec 1.1, which has recently gone into beta, includes some new features. Mark Finkle blogged about the new context menus: “Using a long tap (aka tap-n-hold), or right-click on desktop versions, you can get a context menu to appear. We intentionally designed the context menu system to be simple and minimalistic.” Madhava Enros posted about Fennec’s new “Save as PDF” feature, which makes it easier to print and save webpages with your mobile device. “On current mobile devices it’s rarely straightforward to print, and dealing with a saved folder of HTML, CSS, and images isn’t really what’s called for. Fennec 1.1 tries to fill this void with a Save As PDF option in the new site menu.”

Fennec on Android
“Over the last few months, we’ve made some great progress on bringing Firefox to Android,” writes Vlad Vukićević. “Michael Wu, Brad Lassey, Alex Pakhotin and I have been focusing on getting a build ready that’s usable by a broader set of people, and we’re now ready to get that build out there. This build should be considered ‘pre-alpha’, so there are some warnings and caveats.” Read more at Vlad’s blog, which includes notes about Weave Sync compatibility, Troubleshooting, and Installation & Feedback.

Test Pilot privacy policy updated
The Test Pilot team, based on user feedback, has made it possible for users to export their own Test Pilot data after it has been submitted. This has required some changes to how Test Pilot deals with user data, which is also reflected in updates to the Test Pilot privacy policy. To read more about the new data export feature and privacy policy updates, see Jinghua Zhang’s article on the Mozilla Labs weblog.

Status bar and add-on icons
Jennifer Boriss has written about some of the user experience work she’s doing related to Firefox’s status bar and add-on icons. “One of the major goals in redesigning Firefox is presenting a simpler, cleaner, and smaller user interface. This process has meant looking critically at each part of the interface and how it’s being used. This process led us to an obvious candidate for chrome reduction: the status bar.”

Boriss goes on to discuss the possibility of making add-on icons (which add-on developers often place in the status bar) be modifiable, movable objects that the user can control. “Since we can’t know what these icons will do, we can’t make decisions about their placement based on functionality. Why not give users the ability to modify their placement, just as users can modify the bookmarks on their toolbar and buttons on their UI? It seems inconsistent that we’ve been giving users easy control of so many objects in the Firefox UI, but not the placement of add-on icons.”

Revitalizing caching
“Apparently, there are only two hard problems in computer science: cache invalidation and the naming of things (or so Phil Karlton’s dictum goes). Earlier this month, we invited representatives of Twitter, Facebook, SproutCore, Palm’s webOS, Microsoft’s ‘Office On The Web’, Yahoo, and Google to talk to us about the former problem (amongst other things), though we learned something about the latter. Caching is an important issue to get right on the web, not least of all because of the proliferation of web applications on mobile devices. The goals of our caching summit were to identify use cases that would help us move forward with caching and with HTTP request efficiency.” Read more of Arun Ranganathan’s post about the caching summit — as well as about what Mozilla has planned in terms of working with web developers — on the Mozilla Hacks weblog.

Mozilla and the W3C
David Baron, one of Mozilla’s developers and our representative to the W3C Advisory Committee, has started writing about part of his work related to the W3C. “I wanted to start blogging about one of the ways Mozilla interacts with the W3C: reviews of charters and proposed recommendations in the Advisory Committee (which has one representative per W3C member company). Sometimes I find these somewhat awkward to write, since the W3C requires a single response on behalf of Mozilla. So I want to blog about these reviews to let the Mozilla community know how we’re interacting with the W3C and have the chance to provide feedback about that interaction. Additionally, I think blogging about these reviews provides some more visibility into the W3C process.” David goes on to talk about the review of the Web Applications WG Charter, which you can read on the Mozilla Standards weblog.

Build Your Own Browser project
Carsten Book (aka: Tomcat) has posted about a new pilot Mozilla project called “BYOB (Build Your Own Browser)“, which is now in a beta state and ready for testing and feedback. “The Build Your Own Browser application generates installer files for a lightly customized version of Firefox that can be publicly distributed. These customized versions of Firefox are licensed under the Mozilla Public License (MPL), and the installer files and their contents are subject to the restrictions outlined in the Mozilla Trademark Policy.” BYOB is a fun project because it makes it easy for anyone (not just companies, but smaller groups like sports teams, schools, user groups, etc.) to create a custom build of Firefox that includes relevant links and a preset Persona. The BYOB team is looking for feedback, so please contact them if you have any questions about BYOB or suggestions for how the project could be improved.

Experiments with interactive audio
David Humphrey has been experimenting with Mozilla’s extensible platform — working with multi-touch, sound, video, and WebGL, among other things — and has recently posted about progress they have been making. “David’s work is important,” writes Chris Blizzard, “because it’s showing where the web is going, and where Mozilla is helping to take it. It’s not enough that we’re working on HTML5, which we’re about finished with, but we’re trying to figure out what’s next. Mozilla’s platform, Gecko, is a huge part of why we’re able to experiment and learn as fast as we can. And that’s reflected in what’s possible here. It’s a web you can see, touch and interact with in new ways.”

David’s post includes a clear call to action. “We want to keep going, and we need help. We need help from those within Mozilla, the W3C, and other browsers to get this stuff into shipping browsers. We need the audio, digital music, accessibility, and web communities to come together in order to help us build js audio libraries and more sample applications. Let’s make audio a scriptable part of the open web.” Read more on David’s weblog, and find out how you can get involved.

Thunderbird Quick Filter Bar extensions
The Thunderbird team has landed the previously discussed Quick Filter Bar interface in time for Thunderbird 3.1 beta 2. “Although the Quick Filter Bar already contains dangerously high levels of awesome, we made sure to make it extensible so you can cram even more awesome in. As an example, I have created an extension that enables you to ‘pivot’ based on the currently selectd message(s). In its most straightforward manner of operation, you can click on an e-mail address in the message reader header and pivot by that e-mail address. Out of the box, this will show you all the messages in the current folder sent by that user.” Read more about the Quick Filter Bar and this extension on Andrew Sutherland’s blog.

animateMotion SVG element
Daniel Holbert has posted about the newly added support for the animateMotion SVG element. “The animateMotion element allows for much more flexibility in SVG animations. Mozilla’s nightly builds have supported animation of most SVG attributes and properties for a while now, but animateMotion gives authors the added ability to effortlessly animate an element to move along any arbitrary path.” Daniel’s post includes a simple demo (Firefox nightly build required) to show the sorts of things you can do with this new feature.

Tbird 3.1 RC 1 schedule: feedback wanted
The Thunderbird drivers have proposed a schedule for getting to Thunderbird 3.1 RC1. If you are involved with Thunderbird development or localization, you should look at the schedule in Simon’s post and give the team feedback.

Software releases
* Fennec 1.1 Beta 1 for Maemo
* Bespin 0.7.3
* Jetpack SDK 0.3

Upcoming events
* May 8 – Drumbeat in Berlin!

Developer calendar
For an up-to-date list of the coming week’s Mozilla project meetings and events, please see the Mozilla Community Calendar wiki page. Notes from previous meetings are linked to through the Calendar as well.

About about:mozilla
about:mozilla is by, for and about the Mozilla community, focusing on major news items related to all aspects of the Mozilla Project. The newsletter is written by Deb Richardson and is published every Tuesday morning.

If you have any news, announcements, events, or software releases you would like to have included in our next issue, please send them to: about-mozilla[at]mozilla.com.

If you would like to get this newsletter by email, just head on over to the about:mozilla newsletter subscription form. Fresh news, every Tuesday, right to your inbox.

about:mozilla

uncle openAOS needs YOU! - Maemo/Mer anyone? (Video inside!)

This is one for the curious "me too, me too, wanna try!" people.

Gaap/homen3 asked me on IRC today how to try Maemo/Mer on gen7.
Well we looked it up.
It was straight forward.
And to our surprise it boots and works¹.
¹= for values of works, the boot process looks psychedelic and a lot of things don't work properly of course, but the main GUI does work.

Want haz image for tryz?

Want see moviz of itz?

Basically:

Just before everyone starts to demand things.
This was just for fun! If someone seriously wants that as an working image THEY have to do it. Contact openAOS for help, but we won't do it!

Thanks to Gaap, spz0, nokia50 and everyone else for helping!

PS: currently wifi is not really working. I might get the image updated to work but you will have to add your wlanconf.nvs to /root/wlanconf.nvs in that image for wifi to work. (this file contains device specific calibration data!)

HMB TEC

willkommen and welcome welcome and welcome

@ HMB-TEC web STORE @ HMB-TEC web STORE

innovative Apps iPhone  iPodTouch & iPad http://hmb-tec.de/iPhoneApps/iPhone_Apps.html

Power WiFi Power WiFi

Steuern Sie mit dem iPhone oder iPod-Touch über WLan elektrische Navigate to the iPhone or iPod Touch via WiFi electrical

Verbraucher an Funksteckdosen (433MHz), zB Ihre gesamte Consumers to radio outlets (433MHz), for example, your entire

Weihnachtsbeleuchtung - Indoor und Outdoor Christmas Lights - Indoor and outdoor

Produkt- DetailsPowerWiFi.html

DMX WiFi DMX WiFi

Drahtlose Steuerung von Bühnenscheinwerfern und Lichteffektgeräten Wireless control of stage lights and lighting effects equipment

über Wlan geeignet für die Showbühne und für den Partykeller suitable for the hot tub on stage and for the party room

IR Remote Power IR Remote Power

verwandeln Sie Ihr iPhone in eine Infrarot-Fernbedienung und You turn your iPhone into an infrared remote control and

steuerern Sie biszu vier IR-Netzsteckdosen. you control biszu four IR outlets.

FUNKSTECKDOSE Remote Control RADIO OUTLET Remote Control

Fernsteuerung von bis vier Elektrogeräten über Funk Remote control of appliances to four radio

Alarm Clock Remote Power 433MHz Alarm Clock Remote Power 433MHz

Weckuhr / Schaltuhr für bis zu vier Elektrogeräte über Funk Alarm clock / timer for up to four electrical devices using radio

Condensor Micro iP/iPT Condenser micro iP / iPT

Ideal für Recorder und Schallpegel-Anwendungen für iPhone und IPodTouch Ideal for recorder and sound applications for iPhone and iPodTouch

Stethoskop iP/iPT Stethoscope iP / iPT

Produkt- DetailsDMX_WiFi.html
Produkt- DetailsIR_Remote_Power.html
Produkt- DetailsFunksteckdose.html
Produkt- DetailsFunksteckdose.html
Produkt- DetailsCondensor_Micro.html
Produkt- DetailsStethoscope.html

Breath Controller iP/iPT Breath Controller iP / iPT

Produkt- DetailsBreath_Controller.html

Analog Signal Lab iP/iPT Docking Analog Signal Lab iP / iPT Docking

Produkt- DetailsAnalog_Signal_Lab.html

Headset with Mic and Volume Control Headset with Mic and Volume Control

Produkt- DetailsHeadset.html

House Control WiFi House Control WiFi

Steuern Sie mit dem iPhone oder iPod-Touch über WLan elektrische Navigate to the iPhone or iPod Touch via WiFi electrical

Verbraucher über Funksteckdosen (433MHz) Indoor und Outdoor Consumers via radio outlets (433MHz) indoor and outdoor

Produkt- DetailsHouse_Control.html

Alarm Dock Remote Power 433MHz Dock Alarm Remote Power 433MHz

Weckuhr + Dockingstation für bis zu vier Elektrogeräte über Funk + Alarm clock docking station for up to four electrical devices using radio

Produkt- DetailsAlarmDock.html

Guitar Cable iP/iPT Guitar Cable iP / iPT

Produkt- DetailsGuitar_Cable.html

Scope Cable iP/iPT Scope Cable iP / iPT

Produkt- DetailsScope_Cable.html

IR Remote Control Plug für iPhone/iPad IR Remote Control Plug for iPhone / iPad

Einfach auf den Kopfhöreranschluss aufstecken und Ihr iPhone/ Simply insert the headphone jack and your iPhone /

iPad wird zur universellen Fernbedienung (passende Apps gibt's iPad is a universal remote control (right's Apps

im App Store bei HMB-TEC) the App Store for HMB-TEC)

Brustgurt EKG-Puls-Empfänger-Adapter ECG heart rate chest strap receiver adapter

Wrest strap ECG Receiver Plug for iPhone/iPod Wrest strap ECG Receiver Plug for iPhone / iPod

Einfach auf den Kopfhöreranschluss aufstecken und Ihr iPhone/ Simply insert the headphone jack and your iPhone /

iPod wird zum vollfunktionfähigen Herzfrequenzmeter und Fitness- und Sport-TrainingsComputer. iPod to vollfunktionfähigen heart rate meter and fitness and sports training computer. Geeignet für alle Polar-kompatiblen Brustgurte Suitable for all Polar-compatible chest straps

Produkt- DetailsPulsPlug.html
Produkt- DetailsIR_Plug.html

RGB LED Strahler mit IR Remote fürs RGB LED lamp with IR Remote for

iPhone oder iPad iPhone and iPad

Einfach Glühlampe gegen den Vollspektrum-LED-Strahler Easy bulb against the full spectrum LED spotlight

austauschen, den IR-Plug auf den Kopfhöreranschluss stecken und , Replace plug the IR plug on the headphone jack and

IR-LED-Remote App aus AppStore laden IR LED Remote App download from AppStore

Produkt- DetailsRGB_LED.html

Thermometer Plug 4 iPhone/iPodT/iPad Thermometer Plug 4 iPhone / iPodT / iPad

Einfach auf den Kopfhöreranschluss aufstecken und Ihr iPhone/ Simply insert the headphone jack and your iPhone /

iPad wird zum Thermometer (passende THERMOMETER App gibt's iPad is the thermometer (right THERMOMETER App's

im App Store bei HMB-TEC) the App Store for HMB-TEC)

Produkt- DetailsTempSensPlug.html

LaserPointer für iPhone Laser Pointer for iPhone

Einfach auf den Kopfhöreranschluss aufstecken und mit dem iPhone professionell Präsentieren Simply insert the headphone jack and professionally with the iPhone Present

Produkt- DetailsLaserPointer.html

LED Pocket Flash Taschenlampe für's iPhone LED Pocket Flashlight Flash for iPhone

Einfach auf den Kopfhöreranschluss aufstecken und Ihr iPhone ist eine richtige Taschenlampe Simply insert the headphone jack and your iPhone is a real flashlight

Produkt- DetailsLEDflash.html

iPocket Fan Ventilator für's iPhone ipocket Fan Fan for iPhone

Gönnen Sie sich eine frische Briese wenn es heiß wird - einfach den Ventilator Plug aufstecken Treat yourself to a fresh breeze when it gets hot - simply attach the fan plug

Produkt- DetailsiPocketFan.html